Description
Players have to shoot and slice through two levels of persistent and varying enemies that will do anything in order to stop you. The game has various pickups to help you; rapid fire, health and armour packs. Every time the player hits an enemy they build a rage meter. Once that is full they can unleash a series of precise blows which kill all enemies in a certain radius.
You can view the trailer on youtube.
The game was also shown at GDC 2016.
Contributions
- Special Attack
- Implemented the Special attack the player can execute when their ‘rage-meter’ is filled. For this to work correctly I had to implement a slowmotion, the possiblity to select enemies by clicking on them with either the mouse or the touchscreen, creating particles, and importing and applying the correct animations.
- Importing Animations
- For the special attack I had to import and apply the correct animations for each phase in the special attack.
- Ranged weapon
- Creation of the gun and an ammunition system to be able to shoot different kinds of projectiles at the enemies.