Portfolio

Einar

Role: Engine- and PS4 Programmer

Date: September 2016 - July 2017

About: Third person hack and slash game made in Unreal Engine 4 for PS4.

What I did:

  • Playstation 4
    • Compatibility with the PS4
  • Unreal Engine 4
    • Editing UE4 source for PS4 support
  • Prototyping
    • Rapid prototyping

Rising Sun

Role: Gameplay Programmer

Date: April 2016 - July 2016

About: Multiplayer partygame made in Unreal Engine 4 for PC.

What I did:

  • Implementation of minigames
    • Implementation and integrations of two minigames
  • Creation of builds
    • Creating builds for the game

Mech Game

Role: Hardware Implementation

Date: January 2016 - April 2016

About: VR Mech simulation game made in Unity for the PC.

What I did:

  • Oculus Rift
    • Adding support for Oculus Rift
  • Razor Hydra
    • Adding support for Razor Hydra
  • Inverse Kinematics
    • Implementation of IK

Google Cardboard

Role: Gameplay Programmer

Date: January 2016

About: VR exploration game made in Unity for the mobile phone.

What I did:

  • Setup of dynamic room-system
    • Streaming rooms/assets
  • Google Cardboard
    • VR in Unity

Qryntinion

Role: Engine Programmer

Date: November 2015 - February 2016

About: C++ Game engine with Playstation 4 and PC compatibility.

What I did:

  • View Frustum Culling
    • Simple softwarebased furstum culling
  • Sphere Based Clustering
    • Clustering models in bounding spheres

Onslaught

Role: Gameplay Programmer

Date: September 2015 - January 2016

About: Third person twin stick shooter made in Unreal Engine 4 for Android and PC.

What I did:

  • Special Attack
    • Added the Special Attack for full rage meter
  • Importing Animations
    • Importing and applying animations
  • Ranged weapon
    • Create a gun with variable ammo-types

Glorious Knakworst Simulator

Role: Gameplay Programmer

Date: January 2015

About: 3D platformer game made in Unity for PC.

What I did:

  • Simulating Knakworst Physics
    • Emulation of 'floppy' physics
  • Setup of Source Control
    • Setting up SVN

Project RIAS

Role: Gameplay- and AI Programmer

Date: September 2014 - January 2015

About: Third person puzzle platformer made in Unity.

What I did:

  • Creation of 'Frederik' AI
    • Creation of AI following the player
  • UI programming
    • Implementation of the virus UI