Description
Engine created by another student (Nicky van de Groep) which the team and I were contributing to. Purely C++ engine with ability to build the game for PS4 and PC using custom build tools.
Contributions
- View Frustum Culling
- Implementation of a basic form of view frustum culling. The culling was done entirely on the cpu using bounding spheres.
- Sphere Based Clustering
- To achieve better performance for the frustum culling I implemented bounding sphere clustering of the models.